lesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbookslesson 3 of 4 · role playbooksrole playbooksrole playbooksrole playbooks
Checkpoint
One last thing before we move on. pass this to mark the lesson done, or skip and keep moving. hop to the next when you're ready.
Lesson three lock-in. The starter declares four variables for the
test of whether a task should become a skill. Write four
print(f"...") lines so the output is exactly:
recurring: it happens regularly, so setup cost pays back
standardized: there is a right way you want followed
shared: more than one person does it, so consistency matters
costly to get wrong: a sloppy result actually hurts
Type the four lines and run it.