lesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behindlesson 1 of 3 · what an agent leaves behindwhat an agent leaves behindwhat an agent leaves behind
Checkpoint
One last thing before we move on. pass this to mark the lesson done, or skip and keep moving. hop to the next when you're ready.
Last one. The starter has a trace and a partial find_first_bad_turn
function. The function should return the n value of the first turn
whose stop_reason is NOT tool_use and NOT end_turn. Right now it
returns None. Finish the body so it returns the right turn number.
Expected output:
3