promptdojo_

Fifty assets, one brand — locks, seeds, and the QA filter — step 3 of 9

The Halfmoon campaign has a mascot — a hand-drawn barista. The batch ran with kit-compiled prompts (scaffold lock in place) and a planned seed per variant, exactly as designed. Palette and line weight are consistent across all twelve assets. But the barista's face is different in every render — sometimes round glasses, sometimes not, jaw changes shape between posts.

Which lock is missing?